Tymora is not a cruel goddess, and doesn’t approve of those whose goals are to dominate or hurt others. More than one adventuring party has been healed by the local Luckbringer, who sees it as their sacred duty to help people who take risks to achieve their goals. Her clerics are known as Luckbringers (or the Fortunate amongst themselves), and they seek to aid those who pursue their own destinies – which makes them very popular with adventurers. Tymora gives her luck to those who help themselves, and is one of the deities that rogues and bards tend to worship, as well as adventurers of all sorts.ĭuring the Time of Troubles, Tymora manifested in her temple in Arabel (in Cormyr) and offered support during the crisis she gained a great deal of popularity as a result. I’m not sure how much she listens, but if a character calls upon Tymora before making a roll, you could always give that character inspiration. Of course, being lucky doesn’t involve much planning, so Tymora is considered Chaotic Good, but you’ll find people of all alignments calling upon her. ![]() (If you want someone else to be unlucky, that’s Beshaba’s job, but I wouldn’t call upon her if I were you…) It’s probably not surprising that Tymora is worshipped or at least invoked by a lot of adventurers. When you want to be lucky, you call upon Tymora. It’s not even all of them – I plan to revisit them in the future. And yes, this is only a very small selection of the Gods of Good. In this article, I’m going to discuss a few pertinent details of some of the more prominent gods for adventurers, selected mainly because I like them. Certainly, the priests of the Forgotten Realms are pretty clear that you need to worship a deity… and they’re the ones who would know, right?Ī selection of deities of the Forgotten Realms are listed in the Player’s Handbook to these should be added the non-human deities, who are also standard in the Forgotten Realms. Exactly what happens to them is unclear – pre-Time of Troubles they were apparently bound into the Wall of the Faithless, but when Kelemvor became God of Death, he instituted a different policy. In the Forgotten Realms, pretty much every character worships a deity, because the souls of those who do not tend to suffer afterwards with no god to claim them. Gods in D&D tend to serve as inspiration for characters and adventures, but every DM has their own way of handling them. The Forgotten Realms has a very large number of gods, enough so that most campaigns won’t even use half of them.
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