![]() In reality, it’s requesting that memory, but not actually utilizing it. If you plug in a 12GB FB card and play a game, that game might tell you that it’s “using” 11GB,” and could cause you to suspect that this is close to capacity. A few reminders: First, when you use software (like GPU-Z - which is great software and which we highly recommend), it will give you the “allocated VRAM,” but not necessarily the engaged or utilized VRAM. We’d like to quickly address one point before proceeding: A lot of commenters have expressed concern about the 10GB framebuffer on the RTX 3080, remarking that 10 is lower than 11, and therefore somehow worse than the 1080 Ti or 2080 Ti. It may be helpful to check our recent architecture video for additional information on the Ampere GPUs at a lower level. We’ll be following-up on those throughout the week. We will be reviewing the Founders Edition card here, but we know there are a lot more requests for specific tests with this video card. launch tomorrow (September 17) at 9AM Eastern. Partner models - those by EVGA, ASUS, Gigabyte, et al. The RTX 3080 is a $700 card, and the Founders Edition with its flow-through cooler launch today. If you’d like the specs and the brochure, we would recommend our original news writeup, which is published in written form here. We’re not going to write much of an overview of the specs here because, frankly, I’m at 60 hours worked in 3 days, and this is the last part of the job before it’s all done. If you would like to learn about our new GPU testing methodology, we have a video on the channel here. We also have a tear-down video coming up. You can watch that here (or embedded below). Note: This is a transcript from our video review of the NVIDIA RTX 3080 Founders Edition card. We’ll have more on PCIe generation results, but rest assured that our benchmarks use the best-performing bench, and more thermals. We have a separate piece going up today for a tear-down of the RTX 3080 (but a quick note that we finished all testing prior to the tear-down, as always). Today, our focus is on rasterized games, hybrid rendered games, and path-traced games, alongside basic thermals, acoustics, pressure, power, and coldplate flatness. ![]() These cards are so complex - especially thermally - that the hardest part was figuring out how to segment the content in a way that’s usable and also possible to complete. We also have a separate upcoming piece involving Schlieren photography of the RTX 3080 FE card, but we can show a short clip of that here as a preview. We’re reviewing the NVIDIA RTX 3080 FE today, where new testing methods for pressure analysis, acoustics, and game benchmarks are all in place.
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